ajout de commentaires
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26
Main.ipynb
26
Main.ipynb
@@ -42,7 +42,7 @@
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},
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{
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"cell_type": "code",
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"execution_count": 16,
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"execution_count": null,
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"id": "338f123d",
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"metadata": {},
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"outputs": [
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@@ -85,6 +85,7 @@
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}
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],
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"source": [
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"#Fonction pour prendre en main Redis\n",
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"#Connect to Redis server\n",
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"\n",
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"def do_this():\n",
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@@ -182,36 +183,35 @@
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"\n",
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" piece_map = {\"K\": chess.KING,\"Q\": chess.QUEEN,\"R\": chess.ROOK,\"B\": chess.BISHOP,\"N\": chess.KNIGHT,\"P\": chess.PAWN,}\n",
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"\n",
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" white_str, black_str = config.split(\"v\")\n",
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" white_str, black_str = config.split(\"v\") #Sépare la config entre les 2 couleurs\n",
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"\n",
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" board = chess.Board(None) # plateau vide\n",
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" board = chess.Board(None) # donne un plateau vide\n",
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"\n",
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" # Placer les pièces blanches\n",
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" # boucles pour placer les pièces sur le plateau\n",
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" for p in white_str:\n",
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" piece = piece_map[p]\n",
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" sq = random.choice([s for s in chess.SQUARES if board.piece_at(s) is None])\n",
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" sq = random.choice([s for s in chess.SQUARES if board.piece_at(s) is None]) #choisi une pièce et vérifie que il n'y a pas déjà une pièce dessus\n",
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" board.set_piece_at(sq, chess.Piece(piece, chess.WHITE))\n",
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"\n",
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" # Placer les pièces noires\n",
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" for p in black_str:\n",
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" piece = piece_map[p]\n",
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" sq = random.choice([s for s in chess.SQUARES if board.piece_at(s) is None])\n",
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" sq = random.choice([s for s in chess.SQUARES if board.piece_at(s) is None])#choisi une pièce et vérifie que il n'y a pas déjà une pièce dessus\n",
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" board.set_piece_at(sq, chess.Piece(piece, chess.BLACK))\n",
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"\n",
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" # désactive les règles des échecs.\n",
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" board.castling_rights = 0\n",
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" board.ep_square = None\n",
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"\n",
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" # Couleur aléatoire\n",
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" # Donne une couleur aléatoire pour savoir quelle couleur doit jouer le prochain coup.\n",
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" board.turn = random.choice([chess.WHITE, chess.BLACK])\n",
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"\n",
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" # Vérifier que la position est légale\n",
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" # Vérifier que la position est légale pour \n",
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" if not board.is_valid():\n",
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" return generate_board_from_config(config) # retry\n",
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" return generate_board_from_config(config) # regénère si la position n'est pas valide\n",
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"\n",
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" return board\n",
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"\n",
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"def add_tabblebase_to_redis():\n",
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"def add_tablebase_to_redis():\n",
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" #Connect to Redis server\n",
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" redis_server = redis.Redis(host='localhost', port=6379, db=0)\n",
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" \n",
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@@ -236,13 +236,13 @@
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" wdl = tablebases.probe_wdl(position)\n",
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" dtz = tablebases.probe_dtz(position)\n",
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" redis_server.hset(fen, mapping={\"wdl\": wdl, \"dtz\": dtz}) \n",
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" except (KeyError,chess.syzygy.MissingTableError):\n",
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" except (KeyError,chess.syzygy.MissingTableError): #vérifie que les positions générés appartiennent bien au table du projet seulement\n",
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" continue \n",
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" \n",
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" print(\"Ajoute de toutes les positions des tablebases dans Redis terminé!\")\n",
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"\n",
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"if __name__ == \"__main__\":\n",
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" add_tabblebase_to_redis() "
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" add_tablebase_to_redis() "
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]
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},
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{
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