(function() {
  // The width and height of the captured photo. We will set the
  // width to the value defined here, but the height will be
  // calculated based on the aspect ratio of the input stream.

  var width = 320;    // We will scale the photo width to this
  var height = 0;     // This will be computed based on the input stream

  // |streaming| indicates whether or not we're currently streaming
  // video from the camera. Obviously, we start at false.

  var streaming = false;

  // The various HTML elements we need to configure or control. These
  // will be set by the startup() function.

  var video = null;
  var canvas = null;
  var photo = null;
  var startbutton = null;

  function startup() {
    video = document.getElementById('video');
    canvas = document.getElementById('canvas');
    photo = document.getElementById('photo');
    startbutton = document.getElementById('startbutton');
    sendbutton = document.getElementById('sendbutton');
    navigator.getMedia = ( navigator.getUserMedia ||
                           navigator.webkitGetUserMedia ||
                           navigator.mozGetUserMedia ||
                           navigator.msGetUserMedia);

    navigator.getMedia(
      {
        video: true,
        audio: false
      },
      function(stream) {
        video.srcObject = stream;
        video.play();
      },
      function(err) {
        console.log("An error occured! " + err);
      }
    );

    video.addEventListener('canplay', function(ev){
      if (!streaming) {
        height = video.videoHeight / (video.videoWidth/width);
      
        // Firefox currently has a bug where the height can't be read from
        // the video, so we will make assumptions if this happens.
      
        if (isNaN(height)) {
          height = width / (4/3);
        }
      
        video.setAttribute('width', width);
        video.setAttribute('height', height);
        canvas.setAttribute('width', width);
        canvas.setAttribute('height', height);
        streaming = true;
      }
    }, false);

    startbutton.addEventListener('click', function(ev){
      takepicture();
      ev.preventDefault();
    }, false);

    sendbutton.addEventListener('click', function(ev){
      console.log('toto');
      sendpicture();
      ev.preventDefault();
    }, false);

    clearphoto();
  }

  // Fill the photo with an indication that none has been
  // captured.

  function clearphoto() {
    var context = canvas.getContext('2d');
    context.fillStyle = "#AAA";
    context.fillRect(0, 0, canvas.width, canvas.height);

    var data = canvas.toDataURL('image/png');
    photo.setAttribute('src', data);
  }
  
  // Capture a photo by fetching the current contents of the video
  // and drawing it into a canvas, then converting that to a PNG
  // format data URL. By drawing it on an offscreen canvas and then
  // drawing that to the screen, we can change its size and/or apply
  // other changes before drawing it.

  function takepicture() {
    var context = canvas.getContext('2d');
    if (width && height) {
      canvas.width = width;
      canvas.height = height;
      context.drawImage(video, 0, 0, width, height);
    
      var data = canvas.toDataURL('image/png');
      photo.setAttribute('src', data);
    } else {
      clearphoto();
    }
  }

  function sendpicture() {
    var formData = new FormData();
  
    formData.append('imageData', photo.getAttribute('src'));
      
    $.ajax({
      type: 'POST',
      url: '/photo/',
      data: formData,
      contentType: false,
      processData: false,
      success: function (data) {
          alert('Your file was successfully uploaded!');
          window.location='/photo'
      },
      error: function (data) {
        alert('There was an error uploading your file!');
      }
    });
  }



  // Set up our event listener to run the startup process
  // once loading is complete.
  window.addEventListener('load', startup, false);
})();
